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the shape's pretty easy to tweak though so that shouldn't be too hard to fix
Wanted to keep the nodes simple, maybe a "proper tutorial" on making these kinds of tangly-strands in geometry nodes might be useful for folk, idk
Here are the nodes, the mesh is just a handful of verts and edges
As usual, no texture painting, all the shaders are 100% procedural ;)
Here's the nodes for the eyes, for example
Some random interesting details, I made a custom-depth shader for rendering the eyes behind the hair/face, with in-front depth fading so parts of the eyes still show behind the nose etc.
The shader is also fully procedural, procedural texture with some fake AO based on the folds (using the same UV map as is used in to generate them)