Late as usual 🏳️‍⚧️さんのプロフィール画像

Late as usual 🏳️‍⚧️さんのイラストまとめ


She/Her/Dev/VFX/Tech Artist, DillonGoo Studios.
Linux, Blender, Python etc.
Email: info(@)lateasusual.com
lateasusual.com

フォロー数:1233 フォロワー数:61773

Couple other random bits and bobs, the water spout thing is just a bunch of voronoi textures, everyone does these the same way lol
I added some noise to the shadows in the floor shader so they're a bit softer looking under the water

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very loose breakdown, not that there's a lot to it ofc lol
Basically just LineArt, Hair-grass, and a plane for the wind effect:

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Finally there's a volume shader which does a lot of heavy lifting for the atmosphere (literally hehe)

It's basically 2 spheres (one at the planet, one at the control empty) joined together

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Next up is the thorns, pure geometry nodes for this one.
Pretty straightforward, a bunch of random lines, distorted, converted to curves and instance a bunch of cones along them for the spikes. Output attribute is just UV's

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There's an inner core which is just a lumpy displaced sphere so it's not hollow:

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Planet: almost everything procedural, used sverchok for the voronoi breaks, geo nodes to displace, solidify modifier and then some earth textures in the shader to save time

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- disc has a radial voronoi texture,
- which is masked with the inner sphere intersection
- and then added to the rest
- final layer is a basic glowy halo from fresnel

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Sort of mini breakdown:
- first layer is the base distortion
- adding a reflection-mapped hdri for the stars
- ray-sphere intersection for masking the center
- ray-plane intersection for the disc

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flower is hastily modeled with curves, then tapered/beveled and animated in the nodetree. Particles are just slapped on top

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