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Plus a few more of my favourite procedural materials and shaders I've made that aren't as cool as finished pieces but feel worth including
I'm Joce, a stylized 2D/3D Technical Artist. I've been a freelance game artist for 5 yrs & was doing illustration & comics before that. I specialize in making 3D look 2D & love visual story telling. I'm interested in game, illustration, or tech art gigs & positions! #PortfolioDay
@Lowtwait I'd love some critique on colors/composition on this piece! The client signed off on it already but I feel like it falls a little short
@The7Seraphs @vertex_arcade I grabbed the first character I had handy to test this on, and this is what it does on characters w/o any adjustments.
I used altered object space normals for a lot of my clean toon shading, and I use something similar for foliage and it is👌
Tried out @LightningBoySt1 Arcane style hair tutorial. Still figuring out how to be control the particle shape but the effect is so nice😍 Very excited to learn more about the textures/drivers in part 2!
#b3d #bnpr #3dcg #3Dartist https://t.co/p3S1kuaSXH
A little late for #VisibleWomen , but I'm Joce, a 2D + 3D tech artist! I'm in between projects but Im usually doing freelance game art. I love building shaders, visual story telling, and making 3D look 2D 😁