//=time() ?>
[Anna, The First Adventurer]
"Who'd wanna stay inside a shop all day? There's places to explore and things to find! How exciting!"
#FireEmblem #ファイアーエムブレム #fanart
(Likes/RTs appreciated!)
I refined her facial features and gave her a smoother expression, cleaned up her hair and gave her asymmetrical bangs and made her less "Sage" and more "classy magic lady".
Boy howdy I felt something click right with this one.
This recent design was very classy and motherly. The glasses served as a nice addition to her magical habits as well as helping when casting powerful magic. The gold hairpin at the top is a direct reference to the Final Fantasy item of the same name, another nod to her roots.
Emy's design would receive some tweaks in the time between ASD's second and third iterations, really just giving her a split skirt with a seethrough silk side and making her a bit more fanservicey. However ASDv3 fell through and her character was in limbo for a few years.
The base template was simple - pretty/beautiful female Sage. She was to have Ishtar's gentle face with Calill's sense of fashion (which amounted to her sash, necklace, and shoes basically) and a fairly modest, caring side to her. (alas the original sketch is now lost to time)
[Julie - Relaxing after Dancing] (original character)
#OC #originalcharacter ☀️🌊🏊♀️
I love drawing Iris, if that wasn't obvious. She's ranked behind Julie in terms of my favorite OCs and I can keep drawing her without getting bored. Seeing her design grow over time has been wonderful.
But she's keeping that Lass aesthetic, no one's gonna stop me. 😎
Once I started drawing realistically, I wanted to bring out Iris' physical charm. She's meant to have a "girl next door" type of feel to her, being a good mix of cute and pretty while also having a side of beauty to her. Probably a bit of valley girl in her somewhere.
Upon ditching the FE-inspired design tropes, Iris ended up with a total overhaul to her basic armor design. She became a light cavalry fighter, swooping in and out of combat quickly (taunting enemies as she goes) and got more practical looking gear. (read ALT notes for details)
One of the things I loved doing while drawing Iris was giving her different clothes, which eventually became a secondary trait - her love of fashion and being trendy in her circle of friends, helpful when flirting with boys! It bled into her normal armor design after a while.