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@Philgebunts @MoMoneyWayans @JordanRasko @StolenDans Supports environmental causes.
Supports justice reform.
Supports rehabilitation.
Supports immigrants and immigration.
Somehow this is right wing.
Viewport on the left, Render on the right. Renders near instantly. Need to pose the hands and improve shading on the wings (taken off for now).
Tried out #b3d lineart modifier for the first time and being able to see the lines real time is going to speed things up so much.
@darkchall Her topology isn't anything to write home about. The hair is curves so they're too dense. Her neck needs to go down into her shirt and be separate from her body. I'm not crazy about the mouth topology but it's getting the shadows where I need for now.
@darkchall Top view of the eyes, they're rotated out 5 degrees instead of facing forward. Do this on characters with proportionally large eyes, and just angle the eyes out until they look correct visually. On the exterior it will look correct, and you can even have the eyes overlap inside.
Returning to this old sculpt. Some #warhammer40k #orkz .
Suggestions welcome, it's still in a very early stage.
I've been trying to debug unity fbx animations all day, at least I know the problem is the blender export now..