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Early exploration of weapons and other mech details for GALAHAD 3093. There's a lot that's done behind the scenes that is neither a finished marketing image nor a scribble. It's also a good place leverage 3D on the concept end.
@pascalblanche Thank you for this thread. It's a nice reminder that I should work with color more.
Linework to clarify a sloppy sketch. Experimenting with the competing demands of rendering form in light and communicating detail.
Old stuff from that in between time when it all just starts to come together
Old work. Thinking about the aesthetic hazards of letting either line or light dominate when you're trying to convey form. Simple block in models may best cut the Gordian Knot and let all those involved be satisfied with the concept part of the art pipeline.