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Just a little progress before returning to gig stuff. Busy day. It's interesting to see what looks like too much visual noise in the linework is forced into a more useful hierarchy when rendered
2021. I should finish this, it's really quite close. Started as a modeling exercise but I think it could be a good demonstration of model-as-UI for a 3rd person shooter-racer. Nozzle/airfoil positions and the jet plumes could communicate boost/health
2014. I should redo this in UE5 as part of a Titan City vertical slice just so I can hum Radio Ga Ga until my cat hates me
Just a little progress on personal work before bed. It's nice to have the linework broken out on it's own layer so the modeler can get the details they need while still being able to show lighting and atmosphere in the final. Unlearning some things