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Found how to access #Processing's depth buffer without CPU read back, it's useful for some post processing effects. I have put it on this repo together with a Depth of Field shader https://t.co/Bwfh9GZtOB Thanks to @AlexR4 for helping out
Ported the fake subsurface scattering #shader from #threejs to #Processing. It requieres baking a thickness texture, but might be useful in some scenario
Playing with Voronoi diagrams and image processing,easy with #toxiclibs and #processing