Panthavma (stylized rendering for games)さんのプロフィール画像

Panthavma (stylized rendering for games)さんのイラストまとめ


Computer Graphics Researcher in AAA (3rd year PhD), game dev. I like expressive rendering and cool algorithms. Making Kronian Titans and Castagne / 🇬🇧🇫🇷🇬🇷
panthavma.com

フォロー数:1597 フォロワー数:1008

I don't know what her moveset would be and it's been too long since I've read the comic, so I whipped up a simple one that might fit. Is more comitial since I remember her being inexperienced, so she should get assists to back her up.

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I mostly do 3D models and shaders for games!
I tend to be inspired a lot by SRW and Gundam, and I especially like thinking about the joint and internal structure when making my designs.

Here are a few designs!
Check out Kronian Titans to play as them! https://t.co/JoTr8Q3AaX

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5B! A simple sword swipe with a small advancing movement. This is a good compromise between space control and safety!

Follow the game! https://t.co/55krsLHBvJ

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I tend to use the dae exporter since I had trouble with the regular gltf (even updated it for blender 3.0), and with that and a palette export, here we are in the game!

Follow the game! https://t.co/55krsLq0Eb

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This rig is also used for the other variations. I'll add actual models and bones for their behaviour later, allowing for some reuse (core model, hitstun anim...)

Updates! https://t.co/55krsLHBvJ

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Starting a tips series for Castagne! Leave your topic suggestion below!

Today: anti-airs! You can activate selective invulnerability with the 'Invul-' flags!

Start making fighting games! https://t.co/55krsLq0Eb

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Compared to the Sieldver, the Amblitz was made specifically to work in the high-gravity environments of gas giants, where the IS Federation has trouble. The Mk.II is entering limited deployment at the beginning of the game.

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Being a general-purpose mech, there are going to be a good amount of variations on the Amblitz. Choosing one of the three available on the next release is probably going to be the easiest way into the game.

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The Amblitz was the first mech to be created, but also the one concept I had to rework the most, to try to find the right balance between coolness and ease of use.
The previous designs are still gonna appear in the game as the Mk.I and Mk.III!

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Recolored the Amblitz Demo mech for fun, funny how before I had to do this through a weird godot tool I made for this, and now with I can do it straight from blender is wild.

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