Paul Doodlesさんのプロフィール画像

Paul Doodlesさんのイラストまとめ


I dabble a bit in art and game design... will keep posting some of it here. Hopefully you'll find some of it interesting :)

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Kept different kill animations depending on the timing of the hit to have some variety in action ( didn't scale that well into the later enemy types, though)

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Boss fights require learning their patterns and timings to get through

Gameplay from my first game that I saw through and released on play store :

Last Stand : A Samurai Legend

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When a bunch of enemies come together, margin of error is pretty thin.

A bit of gameplay from my first game after lots of abandoned attempts. Released it on play store today.

It's called Last Stand : A Samurai Legend.

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