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Kept different kill animations depending on the timing of the hit to have some variety in action ( didn't scale that well into the later enemy types, though)
#indiegame #indiedev #unity3d #b3d #anime #samurai #mobilegaming
When a bunch of enemies come together, margin of error is pretty thin.
A bit of gameplay from my first game after lots of abandoned attempts. Released it on play store today.
It's called Last Stand : A Samurai Legend.
#solodev #indiedev #unity3d #Blender3d #gamedev