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The course is all available publicly:
https://t.co/uty8raIO4n
And builds on top of our Programming 1 course where you learn fundamentals and algorithm design using C# in the console:
https://t.co/q6ZSPkqIKp
It's also open source:
https://t.co/AVlfAVWpwk
The characters can finally level up and are ready to face bigger enemies.
The thread is over, notes to self written (linked below).
In light of that, I'm moving forward from fan art and pixel art studies. Out of the comfort zone. Less drawing from observation, more from imagination. I'm a beginner here and it will take thousands of hours of learning. https://t.co/sWyl5gGz8B
Q8: How valuable is simply choosing what we draw, guided by our unique experience of life?
If you then choose an art style for the work and let others execute it, you're pretty much an art director. Are art directors artists?
@TofuPixel Very interesting question … All over the place, as always.
Q7: Is the artist's value a unique art style then, developed as a conglomerate of all the influences and practice?
(… Do I even have "my" style?)
At this point, my thoughts get a bit more existential.
What does it mean to be an artist (specifically illustrator)?
I choose a 3D volume—either literally a 3D model or a 2D reference image of it—and draw it on a 2D surface using a chosen art style and technique.
This allowed me to create my own references from exactly the angle I need. But @mz4250 created the poses for the models, making my art an even more direct derivative of others' work.
Q5: If the models were licensed under CC BY-NC, could I use my drawing in a commercial product?
@TofuPixel 1) This is such a beautiful result! 😍
2) Do you ever reference a photograph completely instead of just being inspired by them? It makes me feel a bit bad then, the photographer made all the decisions on composition and capturing that moment, I'm just adding pixel stylization.
Saw someone doing this on Discord and I couldn't pass up the opportunity to go down memory lane too.
…
Two hours later: