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Ryan Malmさんのイラストまとめ


Creative Generalist.

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Getting closer to feature parity with original JS retrobuffer, refactoring and playing around with new ideas as I go. Triangle filler isn't quite right yet (all of these should be filled, not just stroked). Still using awesome palette by .

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Some jackolanterns while hanging out at grandmas

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I now have lines that draw to the depth buffer correctly along their length. I can intersect a billboard! Canvas 2.75D

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Having a ton of fun with this Congruent tileset by . Tiled editor is great for iso maps, if a bit unwieldy for building vertical structures and copy/pasting them around when the tiles are this granular. Very interesting idea and 'painting' with them feels awesome!

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...and I just noticed the most low-level render function has an off-by-one error, leading to the bottom row of pixels persisting/never erasing. Makes a nice oldschool fire effect by accident :D

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Having fun with new color blend functionality, takes a float between 0 and 255 and maps it to a dither pattern between 2 color indices. Makes lerping through the palette more visually appealing

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Got it to play nice with a dither lookup, these are just 8 or so colors with 16 steps bayer dither

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Now that it works, having fun with my tline implementation. It's definitely created a bunch of new more organic possibilities for procedural pixel art. Video in next post

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Eevee is too much fun. Mad props to the devs who worked on meta rig too. Made my life immensely easier.

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