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Getting closer to feature parity with original JS retrobuffer, refactoring and playing around with new ideas as I go. Triangle filler isn't quite right yet (all of these should be filled, not just stroked). Still using awesome #aap64 palette by @AdigunPolack . #assemblyscript
#js13k I now have lines that draw to the depth buffer correctly along their length. I can intersect a billboard! Canvas 2.75D
#reinventingthewheel
Having a ton of fun with this Congruent tileset by @MrmoTarius. Tiled editor is great for iso maps, if a bit unwieldy for building vertical structures and copy/pasting them around when the tiles are this granular. Very interesting idea and 'painting' with them feels awesome!
Got it to play nice with a dither lookup, these are just 8 or so colors with 16 steps bayer dither #pixelart #retrobuffer
Now that it works, having fun with my tline implementation. It's definitely created a bunch of new more organic possibilities for procedural pixel art. Video in next post #screenshotsaturday #pixelart #gamedev
Eevee is too much fun. Mad props to the devs who worked on meta rig too. Made my life immensely easier. #Blender3d #WIP #screenshots