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80s/90s/00s japanese gamedev interviews | patreon: patreon.com/shmuplations
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Next, for shmup fans, we have a couple Shikigami no Shiro II interviews from 2003. They mostly cover the creation of the new characters, but various level and boss design details are touched on too. https://t.co/rNV0rF5GfJ

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(almost) in time for the series' 30th anniversary: a lengthy 1995 interview with the team behind Compile's massively popular competitive action-puzzle game, Puyo Puyo Tsu! The creators discuss the new game systems, new & returning characters and much more! https://t.co/bpb4cZ4p6B

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Learn all about the making of Golden Sun in this neat developer interview from 2001! Camelot sibling-creators Hiroyuki and Shugo Takahashi discuss development themes, their thoughts on RPGs, the unmaterialized N64 version, and working w/ Motoi Sakuraba. https://t.co/6yko8vPghd

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Learn how Treasure's manic Dreamcast shmup Bangai-O was made--and why it's so whacky--in this fascinating and funny developer interview from 1999! https://t.co/hD1hMzBq3q

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This week I have a wonderful, lengthy assortment of Final Fantasy X developer interviews from 2001! Square veterans Tetsuya Nomura, Kazushige Nojima, Yusuke Naora, and Nobuo Uematsu go deep on the characters, art design, story, music, and much more! https://t.co/rzCy5ECFhs

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Closing out June with a rare developer interview from 1992 for Lennus! Design-wise Lennus was one of the most ambitious RPGs of the early 16-bit era, which comes through in the dev team's discussion of their aspirations, inspirations, and challenges. https://t.co/Yru1qZQuFl

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First up is a long interview from 1995 with the primary members of Capcom's design room—SHOEI, Kinu Nishimura, SENSEI and BENGUS—that covers the founding of the design room, their individual works & methods and what they look for in new hires: https://t.co/jQtl0apA6H

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Continuing with the Capcom love, today I've got a wonderful interview from 2000 with designer Akira "Akiman" Yasuda! It's a rich, wide-ranging conversation and he goes pretty deep on his experiences making Forgotten Worlds, Final Fight, and SFII. https://t.co/mBQz70muGC

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This week I have two nice Breath of Fire III interviews from 1997! The team discusses the particularities of having a silent protagonist, their approach to RPG design, the beloved fishing system, and much more. https://t.co/yregvCgDVy

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This week I have an great interview from 1992 titled "The Future of RPGs", featuring four legendary devs discussing the genre and their work: Shigeru Miyamoto (Zelda), Koichi Nakamura (DQV), Oji Hiroi (Tengai Makyou), and Hiroyuki Takahashi (Shining Force) https://t.co/YujxXCiyEA

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