//=time() ?>
In this unique interview series from 1998, several key puzzle game creators reflect on the essence of puzzle game design and share origin stories of fondly-remembered classics such as Puyo Puyo, Puzzle Bobble, Panel de Pon, Columns, Magical Drop, & more! https://t.co/iPPrYRmb6o
Next up, I have fun, candid interview from 2000 with composer Yasunori Mitsuda. He talks about Chrono Trigger, Radical Dreamers, Chrono Cross, and Xenosaga, and even shares some rare info on his early mentor Norihiko Yamanuki, the composer of the 7th Saga https://t.co/dkHl8RBDnF
Explore the making of Star Ocean: The Last Hope in this massive roundtable developer interview from 2009! The hybrid tri-Ace/Square Enix team discusses the character design, battle system mechanics, private actions, story inspirations, and much more. https://t.co/ngSAjenged
This week I have a nice collection of developer interviews from 1992 covering the making of Lunar: The Silver Star! The team discusses character and world design, fan criticisms, and the darker "steampunk" story that they'd originally planned. https://t.co/rv5NI5E8mf
This week I have a lengthy, charming interview with the Legend of Mana development team from 1999, covering all aspects of the game's creation: art design, story, music, battle systems, and more! https://t.co/GRtWXmAc87
Today I have a unique interview with the developers of Twinkle Star Sprites and Rival Megagun! They discuss the creation of their games, their favorite STGs, and the many challenges of designing a versus shmup. https://t.co/yfBhVSmEaO @spacewavesoft @matsushita_8bit
Closing out May with a nice Darkstalkers developer interview from 1994, with planner Junichi Ohno and Noritaka Funamizu! They discuss the new gameplay mechanics, monster characters (including unused designs), and much more! https://t.co/XNISAuFzEH
Learn how the original Front Mission was made in these four vintage developer interviews from 1995! The team discusses the game’s hard sci-fi setting, the collaboration between G-Craft and Square, and the attempts to appeal to a wider audience. https://t.co/gdrjNPtV0n
Today I have four interviews with composers Yuzo Koshiro and Motohiro Kawashima from 1991 to 1994, covering all three Streets of Rage games! They talk musical influences, the insanity of SoR3, and the nature of "game music" itself. https://t.co/VZrFYsuj80 @yuzokoshiro @mvorak
For our last translation of the month/year/decade, here is a lengthy, candid interview from 2003 with Hideo Kojima about the making of Boktai! The conversation cheerily alternates between cheezy puns and high-concept ideas about the sun. https://t.co/WpNPN5O567 @HIDEO_KOJIMA_EN