//=time() ?>
This week I have the second half of the ultimania Vagrant Story developer interviews, featuring the sound, programming, planning, and 3D graphics teams! https://t.co/UwPmtqi2ae
I've also got a great series of Lufia interviews with composer Yasunori Shiono and director Masahide Miyata! These cover the first two SFC Lufia games. https://t.co/i6OMKow86W
Explore the making of Yasumi Matsuno's singular action rpg Vagrant Story in these classic developer interviews from 1999! They also get into Ogre Battle and Final Fantasy Tactics a bit. https://t.co/UwPmtqi2ae
Closing out July with two interviews this week! First up, I have a Pokémon double feature: an interview from 2000 with designer Ken Sugimori, and a more recent essay from producer Shigeru Miyamoto. Both cover the conception and making of the original game. https://t.co/pLxaGijufw
Closing out June, I have a composer interview with Koji Kondo and Kazumi Totaka offering a nice overview of Nintendo game music from 1983-2001! Also includes some funny anecdotes re: Miyamoto and the sound fx for Super Mario Bros and The Legend of Zelda. https://t.co/dQ0WzJSqUm
Just in time for the Castlevania Anniversary Collection hype, this week I've got a great compilation of translated developer commentary from the director/creator of the original Famicom trilogy, Hitoshi Akamatsu! https://t.co/2By9BA9gC6
Learn about the making of Final Fight, Street Fighter II, and Side Arms in this lengthy interview from 2001 with legendary Capcom designer Akira "AKIMAN" Yasuda! Lots of great info on Yasuda's influences and development as an artist, too. https://t.co/gRbGXbQoDP
First up, here is a long-awaited, in-depth roundtable interview about the creation of Taito's classic Rayforce. Learn about which STGs inspired the Kumagaya-based team, stage design insights, and much more! https://t.co/tHcqQCrDHv
This week I have a real treat for fans of Quintet: a collection of developer interviews from 1995 discussing their seminal SFC work, Terranigma! Dragon Quest creator Yuji Horii makes an appearance too. https://t.co/k2k4tat3Ml
This week, I have a fascinating, in-depth interview on Metal Slader Glory, HAL Laboratory's epic Famicom sci-fi adventure game from 1991! Creator Yoshimiru Hoshi gives one of the best accounts I've read of what it was like creating pixel art in those days. https://t.co/4AIlrMLgso