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@p01 haha yes! it should be more shiny, with the envmap cranked to the max 😄
and the "inverse" of the mask, plus a snapshot of the lines and meshes created in the tool
Sprott-Linz attractor
Generated with JavaScript + threejs | Rendered in Blender
One edition of 10 for 2TEZ https://t.co/DyQnZTaE34
One edition of 10 for free
https://t.co/D6qTmfDpSc
the object is still generated in the browser, and exported as a (chonky) OBJ. i have some tests generating the same geometries in python inside Blender, but i still prefer ES6
no release today, i'm still doodling with an idea that is not "clicking" quite yet
but you can get your fix of images and videos here https://t.co/FWpbxI7OTe and in my @hicetnunc2000 page https://t.co/dHWFAqKmev