Jaume Sanchez Elias 🇺🇦さんのプロフィール画像

Jaume Sanchez Elias 🇺🇦さんのイラストまとめ


Web Dev, pixel burner - WebGL · WebXR - UX/UI @GoogleDeepMind
clicktorelease.com

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it's amazing the difference a bit of ambient occlusion makes, even when cheap and dirty

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ok. seems like i'm back in control of the main parameters

the fbm and the curl are run in the GPU, with ping-pong buffers to incrementally warp and twists the positions

the final texture is passed to the vertex shader of the plane mesh and used instead of the original vertices

1 16

dusting off the curl-noise-landscape experiments from a while ago and i'll add them to the rest of generative explorations

hopefully i can add a bit of GUI to control each parameter, because right now is literally one single key-press to randomize ALL THE THINGS

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progressive curliness (or four degrees of scale)

0 5

on white, with a different texture and blending operation

2 28

exploring other areas of the domain and other colour palettes

initial positions are a distributed on a spherical fibonacci lattice and the line growth is contained to a cube

4 54

i finally implemented Poisson disk samplin in 3D, and threw some particles through a curl noise field

two versions: limited (the line dies stops at the boundaries of a volume) to a cube and a sphere

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