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Day 329-332
- MORE nightly/automated build system upgrades.
- Setup after reformatting machine, again.
- Rally of Rockets back in full production.
- #gameart for a new rocket car progressing:
#EarlyMorningDev Day 291-295
- Continued working towards becoming #indiegamedev
- Mostly finished Twitch oauth connection.
- Played with idea of C++ streams for logging, (vs printf)
- Friday is art day, so played with photoshop to get better at #gameart
(I traced from ref)
@MrJoshuaMcLean Friday is art day, so my goals are to practice with art. This is a trace I did this AM, (reference on left)
#EarlyMorningDev Day 272-274 (6am-9am ET)
- Detected Laps / Lap Timing
- Display best laps
- Rewrote the exporter for more data and better usage
- Friday is art day, practicing of #gameart
Indie Tavern talk with Fletcher on Sunday: https://t.co/KVE03BcneV
Want 30 minutes of fun? Shoot some arrows and explore a cave in Archer which is FREE for a limited time! Grab your copy now and support an #indiedev: https://t.co/VQ2nO4wP8m
#FreeGames #indiegame #gamesale
#EarlyMorningDev Day 189 (6am-9am ET)
- Roughed out the art for the rocket car
#EarlyMorningDev Day 178-185
- Eeek, keep up Tim.
- Auto Build Area fixed
- Planning of next project
- Stream overlay fireworks + 1000 followers (thanks)
- More Rally of Rockets game design/planning
- Loads of #GameDev and some #gameart
- https://t.co/77IZTfLK1Y
#EarlyMorningDev (6am-9am EST)
Day 129-133 (I've not improved at all)
- Boring, tedious math unit testing.
- Vector object fully unit tested.
- Matrix tests much harder to write at this point.
- Messing with #Blender3D and doing some #GameArt
Making a game on stream: https://t.co/77IZTfLK1Y
Right now it looks like a headless archer!
Good morning Turtles! Time for #EarlyMorningDev! Today, PARTICLES! Hoping to have PARTICLES for #LDJAM in the #TurtleBrains #GameDev framework!! Join live: https://t.co/77IZTfLK1Y