Tom Mulgrewさんのプロフィール画像

Tom Mulgrewさんのイラストまとめ


Voxel octree enthusiast, Basic4GL creator, PICO-8 junkie and a bunch of other things I can't adequately explain to my mother. He, him.
tommulgrew.itch.io

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I just discovered the export tilemap function.
(I'm a bit late to the party...)

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The fireball is in level 9, behind the door locked with key
You have to search for it though. If you just exit the level, you have to play level 10 with the previous weapon.

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Some more. Just because.

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Rendered some more balls and donuts.
For no particularly good reason.

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Here's a little bit of progress. I have to manually attach speed limits to corners/jumps until it looks plausible
(the AI cars aren't bound by the laws of physics - they just follow the curve).
Starting to feel a bit like racing though.
like

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Here's my test case again. Yes, it's the same as I've posted before, *except* that the CPU now says 94% instead of 125% which makes me a happy nerd.

A big thanks to for his code optimisations (20% CPU speedup).

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Here's my test camera viewpoint.

Turns out it's taking ~50% of the CPU to calculate billboard positions in camera space. 0.1% per billboard.

The code is not optimised at all, so calculating a transformation matrix and applying it should give a good speedup.

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Made a bigger track as a test case for optimising the rendering code. ~1500 billboards in all. Currently CPU sits between 100% and 400%, so lots of room for improvement.

Plan to follow in replies.

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