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I just discovered the #pico8 export tilemap function.
(I'm a bit late to the party...)
@HouselnTheTrees The fireball is in level 9, behind the door locked with key #2.
You have to search for it though. If you just exit the level, you have to play level 10 with the previous weapon.
Rendered some more #pico8 balls and donuts.
For no particularly good reason.
Here's a little bit of progress. I have to manually attach speed limits to corners/jumps until it looks plausible
(the AI cars aren't bound by the laws of physics - they just follow the curve).
Starting to feel a bit like racing though.
#pico8 #powerdrift like #thing
Here's my #pico8 #powerdrift test case again. Yes, it's the same as I've posted before, *except* that the CPU now says 94% instead of 125% which makes me a happy nerd.
A big thanks to @FSouchu for his code optimisations (20% CPU speedup).
Made a bigger track as a test case for optimising the rendering code. ~1500 billboards in all. Currently CPU sits between 100% and 400%, so lots of room for improvement.
Plan to follow in replies.
#pico8 #powerdrift #stuntcarracer #screenshotsaturday