Tom Mulgrewさんのプロフィール画像

Tom Mulgrewさんのイラストまとめ


Voxel octree enthusiast, Basic4GL creator, PICO-8 junkie and a bunch of other things I can't adequately explain to my mother. He, him.
tommulgrew.itch.io

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I just discovered the export tilemap function.
(I'm a bit late to the party...)

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The fireball is in level 9, behind the door locked with key
You have to search for it though. If you just exit the level, you have to play level 10 with the previous weapon.

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Some more. Just because.

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Rendered some more balls and donuts.
For no particularly good reason.

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Made a bigger track as a test case for optimising the rendering code. ~1500 billboards in all. Currently CPU sits between 100% and 400%, so lots of room for improvement.

Plan to follow in replies.

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I always wanted to play a version of Stunt Car Racer.
So here's an initial attempt to warp a mesh model around a set of curves.
I haven't yet figured out how to warp the collision volume accordingly, or update the bounds for view volume clipping.

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I've started a development blog for my sparse voxel octree project.
http://t.co/VZjIiLkHST

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