@twitonatrain@mastodon.scot Alistair Huttonさんのプロフィール画像

@[email protected] Alistair Huttonさんのイラストまとめ


Finally - a single Twitter account for all your game dev, rugby and statistical analysis of Scottish politics chat.

I made a game: bit.ly/2IX9pTq

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"Dissolving Ink"

A way better version of my The previous version is as nothing to me now. This is clearly the definitive version!

I'm really pleased by the dissolve effect, way better than the basic fadeout on the previous cart.

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And it is done 's "#RayTracing in One Weekend" implemented on the

I'll put the code up on the BBS soon. So many things to improve. Working out a better colour palette and colour distance mapping for a start.

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This is taking a while to on the

About a pixel a second at the moment.

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Some people say you haven't really written a until you have a glass ball sitting between two metallic balls on a checkerboard surface and I can understand what they mean.

Kind of blown away by how good this looks on the

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Hmm, Hmmmmm and 3 times hmmmmm

Left is the reference python at 4 samples per pixel colourmapping to palette. Right is the actual pico8 version. I feel these visual clues should make it super obvious what is wrong in the pico version but I just can't grok it.

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Same scene rendered in my reference and my current RayTracer. A prize for anyone who can tell which one is which

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The left and right balls are reflective.

My take on 's "#RayTracing in one weekend" continues.

I absolutely have a bug somewhere though, the shadows are all going to the left when they should be perfectly centred.

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