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Post work 3d sketch #leveldesign updates!
The cave type area on the left will be a level in its own right. The player will be able to access it once they have the right ability/weapon.
#Blocktober https://t.co/0V3A9ivwhN
Today's lunchtime #blocktober jam, 35 mins in.
Going for a classic Doom junction with 4 areas that need to be completed.
Really love sketching in in blender with vertex extrusions & annotations
#leveldesign
Warm down modelling work on the monoliths. Still, lots to make but luckily they are fairly quick to bash out once I know the motif.
#Blocktober #gamedev
In the "shaded wireframe" view in Unity, the beam looks like this. You can see how the geo remains but is alpha masked out.
Off today with a migraine but it eased up in the evening so sketched out a very #Doom classic influenced room for @Hellscreen_Game in #Blender3d
Annotations are great for notes for myself!
#gamedev
@muk0r Couple of early rooms from a level I'm doing
Not fully recovered enough to do "proper" work so doing some simple room sketches in #Blender3d and thinking about workflow