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lol ugh... it's weird coming across some of the prototype stuff now. I forgot how good this looked to me. In another timeline, I had the patience to do this for EVERY character and enemy. tho at least what's there now is still unique. plus it's way easier to do. RIP old Ray Idle.
April 7th marks 3 years of solid work on Panic Attack... from the first pic to now. I wish I had some kind of way to celebrate, but I don't lol. thanks everyone for all the support tho. it means everything to me that people are legit interested in this game and how it's going.
a duo so to speak. him and Mike are best friends. and it was soon after Mike's creation, that I shifted the focus to him as I had a better story in mind for him. one that didn't fit Ray. So for various reasons, Mike became the main character.
Ray Groves... oddly enough the Groves comes from GTA, as in Grove Street. Ray is cause I've just always thought it was a cool name. He actually was the main character of panic attack until a couple of years ago. I changed a lot of the course of things. he's now a funnier guy.
my first attempt at the new sprite style versus what I changed it to. The face change was the right idea.
Welcome to the Eden's Edge... Woke up after passing out a few hours ago and finished these areas. tho this isn't the whole of the area. I wanna learn how to make my own auto-tiles. I need to make them look more natural with my backgrounds. I'll probably try to get it done later.
Lol... here's the image that started all of this. the game was going to be a LOT different at this point. this was when everything was a LOT closer to my original comic idea. some of these characters aren't even around now. I might put this in the game to confuse people lol.
as of April 7th, it'll have been 3 years since I TRULY started on this project... here's a pic from year 1 and from now.. and Mike's initial design vs now...
Ok... 3rd times the charm right? decided to just have Mike here taking damage from the psyche dive link breaking after losing a fight. #rpg, #rpgmaker, #indiegame, #indiegames, #gamedev, #IndieGameDev, #indiedev