//=time() ?>
Ok... Diana is BUSTED lol. Having Phil and Carl doing extra attacks on most of her attacks plus you get extra turns for hitting a weakness/critical, and she's destroying enemies "with the greatest of ease"...
Finally came up with a definitive damage formula. inspired by Guilty Gear, each character/enemy has something like Guts, called Fortitude. this factors into how much damage they'll take. overall it's all simplified from what I had going before.
my favorite part of this is the fact that this background was the first I'd made for the game. for the longest, it was no longer being used... Until now. #rpgmaker, #rpg, #indiegame, #indiegames, #gamedev, #indiedev, #IndieGameDev
pic of the crew falling lol... I need to do a lot of stuff with this before it's ready for the game tho.
Eventually I'll start actually explaining things about some character tidbits and motivations. I don't think I've really talked about the actual story of Panic Attack! a lot and I keep feeling like I should change that, without giving too much away of course.
Old Man Monday was pretty fun to doodle... the npc stuff hasn't ben so bad. I just need to make sure the variety is good. He's the most unique one tho so far, so there's that I guess.
Tiger Uppercut... goodnight... well, good morning people. hope you brought in the new year better than me lol. I was sleep till right after midnight with jojo's bizarre adventure on in the background.
it's been a weird year... I'm not really sure what to say about it. things began, other things ended. the one constant was me working on my game. from this Summer to now might be the most progress I've made since I started back in 2019. happy as hell about that. here's to 2022...
one of the first pictures of Robbi as a character vs. one of the newer chibi versions, annnd a cutscene pic... I've drawn way too much that's not gonna actually be used sadly. at least that art gallery is gonna be PACKED.