//=time() ?>
Mike has a much more defined role in combat now. between mood switching, defense, and burst offensive options, he's a tank that if he has enough charges stocked, can hit hard. or he can boost everyone else's attack, while pulling in aggro.
well today was another day of me testing things in game... so again, not really much to show. BUT, I'm working on A. going more in-depth with the character personalities. and B. going more in-depth with their battle roles. Mike's tank role is coming along well now.
today was mostly a bust lol. was too tired to do anything after early this afternoon. I did a few minor skill tweaks and that's about it. hopefully I'll have energy tomorrow to actually get something of note done.
@Guld_TLC The Ybox 63 X is probably one of my favorites, if not my favorite. Seeing these guys roaming a school cafeteria is just kinda funny to me.
did an outline of everything today. a lot of the maps are done it seems. the first 3 major areas are 90 to 95% complete. I mostly need to do touch up stuff/finalize things. I'd better get to the script because I have enough for a demo definitely.
Crazed followers of the antagonist group WAVE. they'll do whatever it takes to help them and they'll try to stop you whenever then can. I decided to take these 2 and change their roles in the game since they no longer fit the plot I was going for.
Info April... there's many of them and they're all the um, faces of Info News 12 inside Maia's head. They show reruns of memories of whatever human is close to them. been working on their battle sprites in the last few hours.
Enig's face is done. I changed his backstory too. It's a bit more tragic now. Let's just say he wants to save the day, but can't save himself. You'll learn about him inside his personal Escape Space once you reach him on Bantam Street.