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did a ton of stuff today. nothing I can show yet tho I guess. if I even keep most of it lol. I basically did some heavy experimenting with some mechanics and I'll decide what to do about them tomorrow when I'm more able to focus and not so tired. anywho, here's a bunch of Robbi.
I'm really glad I redid all the faces, in order to streamline the look/process. I really like how they came out. Davis here (the first one) being one of my favorites. Along with the fact that Triple M, aka, Mary Mars McQueen, finally has a face lol.
super tired, but I at least got this battle map done lol. time to relax I guess.
I actually have a screenshot for December 19th, dating back to 2019. each year I've worked on this. tho I swear the first year and a half was prototyping honestly. sooooo many changes since then. tho I wish I had map shots for each year. a lot of the beginning was battle stuff.
There's an abandoned building downtown that leads to some rooftops. wonder what's at the other end of those... #rpgmaker, #indiegame, #indiedev, #gamedev, #rpg, #IndieGameDev
welcome to the downtown area of Autumn Bay. This area is accessible after leaving Century Park. You can also reach the Eden "Train" from here as seen in the screenshot. The train can take you back to Lab 5 as they all connect to each other.
today wasn't productive in the least. just too damn tired lol. hopefully tomorrow I'm actually able to function. sooo for now, enjoy a gif of Maia lol.
welp, with the npc problem solved, I'm heading to bed.
dunno if I ever showed this... it's the very first drawing of Mike that I finished vs one of the newest. he didn't change a ton to be honest of the last few years. he wears the headphones, lost the hammer, and changed shirts lol.
me now that everything in battle works as intended... well almost. the only thing I need to figure out is speed on attacks. other than that, everything is good to go. all the coding is done finally.