I made it look more mathy than it is, its really simple! code if you can't figure it out: https://t.co/EvuZEZLvF7

I guess

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Was working on a flag ..so here's the way you test out cloth simulation in Unity

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Use normal dir in a shader to create cool effects like this snowy 'top' material! Download here: https://t.co/4YArotxMit

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You can use AnimationCurves to make your code tweens do more! They're super easy to edit, too.

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you can tint greyscale sprites using a ramp shader :)

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Making your very own scene selector can save lots of time if you are constantly switching scenes

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Triple Here are three ways of palette swaping for pixel art! https://t.co/abq7R59IF7

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A short example on using C# Reflection for Editor tools, accessing non-public parts.

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Using a switch on an enum? Just right-click in MonoDevelop and let it create the switch labels for you.

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今日のUnityTips。
ParticleSystemのスケーリングはScalingModeをHierarchyにしておくことで正しくスケーリングできるぞ。ちなみにこの機能が実装されたのは結構最近なのであまり知られていないぞ。

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The way to load a new scene has changed in 5.3 version.

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If your game supports multiple control schemes, let it adapt automatically. Feels just great.

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Test "Quit an application" in Unity editor. Just turn playing to false if you are in it.

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Select an object, then hit Shift + F or the F key twice to lock the camera into following the target.

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