At is here just in time for Vertex Diva release! Remembré to join my patreon before August 1st. to get the LiR version of this card! https://t.co/0Q0CzZo6bm Get my past cards from my website https://t.co/0Q0CzZo6bm

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Here are some of my favorite cards from Vertex Diva! Perhaps I should make a Top 10 vid... 🤔

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setup=_=>{noStroke(createCanvas(W=800,W,WEBGL))
background`#つぶやきProcessing`
rotateY(.8)
for(j=99;j--;){beginShape(5)
i=0
for(c of`,f55,fd5,ff5,5d5,5ff,55f,b5b,`.split`,`)r=640-i*20,fill(`#${c}`),V=I=>vertex(300+cos(a=I*.032+PI)*r,230+sin(a)*r),V(j),V(j-1),i++
endShape()}}

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Moved the vertex(0,300) to somewhere random 👇🏼

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This week we are featuring an OU team by Mimikyu Stardust and Vertex!

Importable and description:
https://t.co/IzqYFZIjcA

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can we appreciate my full body model for... several seconds 💜💫

🎨: @/un_eta ⚙️: @/Katloumi @/iron_vertex

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t=0
draw=_=>{t||createCanvas(W=720,W)
t+=.02
background(F=0)
for(y=0;y<W;y+=239)for(x=0;x<W;x+=239){
fill(W)
beginShape()
for(r=0;r<6.28;r+=PI/32)vertex(cos(R=2+r+t*((x+y)%2?1:-1))*(D=F++%8>3?130:99)+x,sin(R)*D+y)
endShape()+fill(0)+circle(x,y,180)}}

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There is the example of how to variate vertex color. I also can make the shadow according to 3d model. The texture is the same on both bushes also as a material.

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YOU MISS ONE SINGLE LITTLE STEP IN 3D AND TITS START FLYING EVERYWHERE JESUS CHRIST.

You know that single vertex from 123971982379187249387124 others? you missed it, all your work is ruined till you find that single damn little dot

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noiseで動かした点を配列に追加してcurveVertex()で描いてみる

https://t.co/6tvPXloiNe

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バン🎤やろうぜ❗️のオンリー「VERTEX TOUR」の継続開催をよろしくお願い致します!!

7日までの投稿数+RT数が集計されるようですので何卒ご協力を……!お願い致します……!

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I changed the vertex to curveVertex in my code and got interesting results. Seems like characters are now more humane... 100% generative art, pure code, soon on

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Catch of the day!

- Palette format standardization
- More colors
- Bits of GLSL here and there, for the background and to accomodate vertex color datas.

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Lineart experiments. Found that perf is tied to poly count. Explicitly setting high poly collection to exclude from lineart, and making lines from low poly increased perf by 10-100x.

Added line weight by baking light/ao to vcol and converting to vertex group.

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Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of storytelling. Apogee of creativity. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Legend among legends. Peak fucking f

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Vertex Meister オリジナル・ドラマ おまけトーク その2 by ドラマ

次回予告!!!

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Vertex Meister オリジナル・ドラマ おまけトーク その1 by ドラマ

詩花パート

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Vertex Meister オリジナル・ドラマ by ドラマ

改めてドラマパートを聴き直す

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