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At is here just in time for Vertex Diva release! Remembré to join my patreon before August 1st. to get the LiR version of this card! https://t.co/0Q0CzZo6bm Get my past cards from my website https://t.co/0Q0CzZo6bm
#WIXOSS #ウィクロスアート
Vertex Landscape
https://t.co/w82HJlAJmr
#midjourney #AIart #digitalart #aigenerated #proceduralart #art
Here are some of my favorite cards from Vertex Diva! Perhaps I should make a Top 10 vid... 🤔
#WIXOSS #wixossen #WIXOSS_PRISMATIC_DIVAデッキ
setup=_=>{noStroke(createCanvas(W=800,W,WEBGL))
background`#つぶやきProcessing`
rotateY(.8)
for(j=99;j--;){beginShape(5)
i=0
for(c of`,f55,fd5,ff5,5d5,5ff,55f,b5b,`.split`,`)r=640-i*20,fill(`#${c}`),V=I=>vertex(300+cos(a=I*.032+PI)*r,230+sin(a)*r),V(j),V(j-1),i++
endShape()}}
This week we are featuring an OU team by Mimikyu Stardust and Vertex!
Importable and description:
https://t.co/IzqYFZIjcA
can we appreciate my full body model for... several seconds 💜💫
🎨: @/un_eta ⚙️: @/Katloumi @/iron_vertex
t=0
draw=_=>{t||createCanvas(W=720,W)
t+=.02
background(F=0)
for(y=0;y<W;y+=239)for(x=0;x<W;x+=239){
fill(W)
beginShape()
for(r=0;r<6.28;r+=PI/32)vertex(cos(R=2+r+t*((x+y)%2?1:-1))*(D=F++%8>3?130:99)+x,sin(R)*D+y)
endShape()+fill(0)+circle(x,y,180)}}
#つぶやきProcessing
YOU MISS ONE SINGLE LITTLE STEP IN 3D AND TITS START FLYING EVERYWHERE JESUS CHRIST.
You know that single vertex from 123971982379187249387124 others? you missed it, all your work is ruined till you find that single damn little dot
noiseで動かした点を配列に追加してcurveVertex()で描いてみる
#dailycoding
https://t.co/6tvPXloiNe
#ひらいて赤ブー
バン🎤やろうぜ❗️のオンリー「VERTEX TOUR」の継続開催をよろしくお願い致します!!
7日までの投稿数+RT数が集計されるようですので何卒ご協力を……!お願い致します……!
I changed the vertex to curveVertex in my code and got interesting results. Seems like characters are now more humane... #wip #pfp 100% generative art, pure code, soon on @fx_hash_
#generativeart #nft #p5js #fxhash #pfp #profilepicture #tezos #cleannft #creativecoding #lowpoly
#wip
Catch of the day!
- Palette format standardization
- More colors
- Bits of GLSL here and there, for the background and to accomodate vertex color datas.
#creativecoding #generativeart #threejs #javascript #webgl #fxhash #NFTProjects #CleanNFT #tezosart
Lineart experiments. Found that perf is tied to poly count. Explicitly setting high poly collection to exclude from lineart, and making lines from low poly increased perf by 10-100x.
Added line weight by baking light/ao to vcol and converting to vertex group. #b3d #greasepencil
Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of storytelling. Apogee of creativity. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Legend among legends. Peak fucking f