Inspired by resident evil render with vray and 3dsmax, staircase-lamp and structure modeled by me.Used Quixel megascan
https://t.co/wz0g55z2fP

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Hello 2020 WIP of my personal environment created with Unreal Engine 4.24 no raytrace no baked all realtime
Inspired by The last of us
https://t.co/wz0g55z2fP

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との使用において無料化されたQuixel Megascans のSurfaceデータを、#SubstancePainter のsmart materialとして保存する手順の覚書を自分用に作りました😄(もっと楽な方法あったらプリーズ…)

※UE4用マテリアル製作に限定して使えばOKなのかな?…と思うのですが、NGならご指摘お願いします😚

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"From outside this world" 👾
4K: https://t.co/YlZmqAQMUT

今年最後 せっかくだから映画のワンシーンっぽく3Dワーク.
MegascansのアセットとKitbash3Dで構成.
ライティングとコンポジットだけやっていたいw

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Hey ho friends!
I've uploaded some Hi-Res stuff on my :)
Feel free to leave some comments - you're my fuel!

https://t.co/FfpopYwxpw

https://t.co/HFxNef3E22

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Megascans is where it’s at!

A quick testing of the new integration of UE4 and Megascans.

(Including setup for Landscape Material and Heightmap Generation in World Machine)

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Breaking news: acquired The entire library is free for all users. and are being made available for free to all, regardless of engine choice:

https://t.co/rBnYPuUVQ9

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Just wrapped up work on my latest + environment and a breakdown video. A World of Warcraft homage! https://t.co/hpX8JGR4BM I really hope you like it! <3 :D

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Got what it stakes? 🧛‍♂️

https://t.co/vk0kmz5oig

More inbound, with many others being added every single day.

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Elementree, my dear Watson. 🔍
https://t.co/ehYm4AYEJO
More inbound, with many others being added every single day to the world’s largest library of real-world scanned data.

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Alright, made a few more sets. This might be too much, but should be enough for me to play with. They're based on some of the packs from MegaScans and GameTextures. I just re-did in my own way. The paint passes might be straight-forward in ZBrush.

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Andrei Petrukovich talks to digest and explains in detail how he utilized the Megascans forest themed assets to create 'Fox'. How he incorporated scanned objects, used surfaces and scattered vegetation throughout the scene.
https://t.co/auGwLgvFQ4

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Eric Cunha's work from this year’s where artists interpret a child’s artwork in their own style. This is his take on the monster drawing by Eli. 🍓

https://t.co/TR6d0i6AW0

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Simple mountain sculpt (Zbrush) textured in Substance Painter using Megascans scanned textures.

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A wonderful creation by Edit Ballai, inspired by everyones favourite TV show. Made with the help of Quixel Megascans.

https://t.co/BbvWuOZApM

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