I'm having a lot of fun making these small environments using , Photoshop, and Megascans. This one is inspired by an illustration by Vanessa Palmer.

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'Post-Apocalyptic Racing' Roman Chaliy. Made with the help of Megascans. 🏁

https://t.co/t4XwcCEQ1m

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'Forsaken' by Anthony Trujillo. Inspired by his love for the SoulsBorne and Diablo games. Made in Unreal Engine with the help of Mixer and Megascans. 🦇

https://t.co/xrdMwqRgJG

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'Meridian' by Luan Vetoreti. Made in Unreal Engine with the help of Megascans. Check out the cinematic on ArtStation. 👀

https://t.co/2FYk5ALP9g

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Megascans is where it’s at!

A quick testing of the new integration of UE4 and Megascans.

(Including setup for Landscape Material and Heightmap Generation in World Machine)

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A wonderful creation by Edit Ballai, inspired by everyones favourite TV show. Made with the help of Quixel Megascans.

https://t.co/BbvWuOZApM

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Surreal character-driven imagery by Cameron Burns. 🖤 Made with the help of Quixel Megascans.

https://t.co/DbZO0kYZcU

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Stills from REBIRTH, a cinematic by Quixel made using the power of and Megascans. Watch in 4K on YouTube. And stay tuned for more.

https://t.co/EtpWM6QGaO

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Stunning work by Robin Barnes (#secretswimclub). Made with the help of Quixel Megascans. 👀

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"The Fate of the Icarus" by Evan Cwiertny (). Made with the help of Quixel Megascans. 👀

https://t.co/zz83741wWd

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Josh Rife's work on the final map in 's — "Valhalla". Textured with the help of Quixel Megascans. Visit the link for team credits. Very impressive work! 👌

https://t.co/57zPqMVvHl

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A selection from the 7th volume of Josef Bsharah's () fantastic "Voyager Zero" collection, featuring Quixel Megascans. 🖤

https://t.co/6xpHiDxos6

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"Lake Agnes Substation" is a real-time render by our very own Jonathan Holmes. This scene is a loving recreation of a real-life substation. Made in Unreal Engine using NDO, DDO, and

https://t.co/aRkFJGM233

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