V2, better colour choice, lower poly and tidier UVs! (Now its all 1 set of textures instead of 4). Not bothering with LODs because its for a still render. https://t.co/ym8ThdkoAe

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not gonna use this one for cherry as i would have to completely redo the texturing cause the uvs got all messy from adding the bottom legs, but i will keep it for later use if needed

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Tried doing my own in 3.1
Still learning and needs work but pretty fun! All procedural mesh and shaders (not sure how UVs work haha)

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Here is the texture map for the mountain, the UVs are actually just projected directly from above! Because I'm lazy! Was certainly interesting to texture in a circle like that.

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That's it for Today.. still managed to keep below 5k tris :D tomorrow some Extra sculpting for the fx, uvs, bake and Texture paint :)


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Uvs in substance look broken... mmmmmm

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UVs basically complete, texture time!

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Finally done with squaring UVs and making lines! Next is texturing the body suit under the armor.

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Sketched up a couple tigers last night, when I asked on Instagram what colors people wanted to see and they said UVs and pastels so that's what I went with 👀🐯

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lil tip for 3D modelers making editable base models (like on gumroad!) For customers who don't own substance painter it's good to arrange your UVs so it's easier to locate where certain parts are, sometimes it's good to substitute perfect UV packing for readability instead.

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just need to finish his hand, and were onto UVs and Texturing!!! >:)

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There isn't enough geo to support the shapes and the design is undercooked but I think these tools could be a really nice part of my concept workflow, especially in regards to making 3D roughs for prototyping. RizomUV (among others) makes UVs pretty painless.

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Might want to play around with some of the UVs, but it's slowpy getting done :)

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Added extra 8.0 matcap options so you can do normal / UTS style UVs where it follows your camera 100% and doesn't pinch.

There are some other new options you can check out in the 2nd pic.

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we need parallax displacemet in blender eevee,i've been using this custom 2.92 build in my daily work,its been a game changing feature for me https://t.co/8vBbCENfNp it allows me to create details without the constraint of poly count and uvs

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So heres the FNaF 3 Icons now i'll make the fnaf 4 ones https://t.co/W7kLnxdCkL (the Icons but as PNGs)
Models by and

And yes i did fix the UV issues (Scotts original UVS) in some of em like Mangle.

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Wow!! Maybe they wanted to use it as a trophy for the Special Cup, something like in Super Mario Kart? However, it looks like an unfinished model, because of the UVs on the bottom

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it's... uniform now, though i guess that's intended. don't have any UVs for this to follow that would make sense.

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it's possible for reignited!! but the way spyro's UVs are in the original/where textures are shared in various parts of him it would be pretty much impossible to do so in the original ;w;
but i did texture mod my initial spyro-sona, sprout, into the games!!

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