xD prometo que voy a hacer todo lo posible para terminarlo!! 😅😅

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shading is hard, still junky but i'm trying to figure this out

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General diffuse VS my preferred style

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With some great feedback, I continued working on the face, and remodeled the nose. I am also trying out a more "resty" face, particularly with the eyes (not as wide open).

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Ok, almost happy with this, time to try it out on an Illustration next chance I get.

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Today is our favorite college librarian, Alexander Brooks' birthday! 🥳

Alexander's one of the love interests in Destiny Fails Us, but he also makes a minor appearance in How Not To Love 💔 Speaking of which, this is his new character model!✨

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As you know, my specialty is designing and modeling cute anime girls.

out of curiosity, what kinds of style and texture for environments do you think would best compliment my char style?

Comment examples, plz!

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En cada episodio de van a notar muchas diferencias en el estilo de los fondos, me gusta experimentar y aplicar lo que voy aprendiendo, ustedes dirán que estilo se ve mejor.

Para leer mi

https://t.co/9M5VXQbpOt

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jasmine from 3D turn around is FINALLY HERE ❗️

it was so fun creating this sculpt 😭
thank you for commissioning me once again

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I worked hard to keep that neutral pose expressionless!
The face rig is built of lots of Bendy Bone curves, each with end handles like a bezier curve and control bones between. Gives a ton of fine control, but needs Actions for complex expressions.

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an old character from the first rig tests in maya, using autodesk maya and arnold render.

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Get rid of jaggy lines in some later upcoming versions of ! :D😋 This feature will help get a much better angle splitting result as well :D

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ミ★ 𝘣𝘶𝘯𝘯𝘺 𝘨𝘪𝘳𝘭 𝘴𝘶𝘱𝘳𝘦𝘮𝘦 ★彡

commission for wonderful developers of

turn around coming soon

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