I used techniques used in blender volumes but am using URP with shader graph and wanted to control performance. I used a mesh generator to create slices of planes to create a volume

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gingko | a:5 s:3068 d:0.3012 w:169 ns:8.8982 np:4.8576 nb:13

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🚨Confirmed! New series will launch this weekend!! 😊

While you wait you can have a look at my previous ones "Borealis" and "Strings"

https://t.co/J8PpsRiVk2

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🚨"Strings 01" now sold out! Thank you to all the collectors that showed ♥️
Don't worry: 3 pieces of the same series are still available

https://t.co/J8PpsRiVk2

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