A "boring" one today, replacing the movement "dust" with particles (used to be sprite placeholders). I might come back later and switch back.#gamedev

5 24

To add some variations, enemies will cycle through different "get hit" animations randomly#soulappeaser

14 45

New feature showcase! Grinding on chains, rails & whatever adds a lot to interesting traversal of the levels! These elements won't have some fixed shapes, so there'll be a lot of variations.

12 25

Many new assets line up for release at the end of this month, stay tuned!

10 25

Ok
I need coder of this program. They will have 40% of game sells! I will do art and other and from kick start we will buy some music. I hope to see someone who would happy to work on this project 😊 if you know where to find coder pls say where)

0 0

今日の進捗はこんな所です。
ボロボロの怪しい部屋!

明日は仕事がんばるで



34 240

More UFO 50 pixels! This time a...neutral character? Let's see what happens when you make the crone angry!



https://t.co/Q4X7x3kqso

2 15

I transform to Helm Jelly when I pick up an Iron Flask. As Helm Jelly, I take no damage, but I can't attack enemies.
-Jelly

Play Immortal here:
*https://t.co/zF3QqupDcI
*https://t.co/JTtBsmzDu9

3 9

Super old level select I was working on a loooong time ago for mission extreme!

4 10

A minor change but made control seem more fluid: now attack and change direction mid combo.

11 43

Los caballeros también bailaban?? XD


2 10