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お盆の成果。にじよめちゃんローポリ化計画、1万polyくらいまで削減できました。ここまでZremesher.Zmodeler.Zsphere→retopoを使って
Zbrushのみでできましたよ。いちいち別ツールに持っていく必要がなくなったのが有り難し!
#Unity3d 's toon shader is decent! Spent all evening retopoing. Maybe tomorrow is the day she gets her jacket! #gamedev #characterart
Got a little work done on this one. The retopology takes a horrible amount of time :(
Sculpted this totem in #Zbrush Next up is retopo/uv and texturing! the concept is from #Gigantic #motiga https://t.co/Xo20d0FFBQ
Retopo'd the second variant, very new variant and is now doing the texture work. 23k lowpoly. 😄 #gamedev #scifi #zbrush #screenshotsaturday
Arrrrrgh back to retopo-ing this bad boy hellhound.... I sware someday he'll be finished. #gamedev #indiedev #monsters #conceptart
My base mesh scultp is done, now I have to retopo it before I can start using it as a base for future female characters
@py_bun That's actually pretty nice, my problem is that I have a lot of overlapping curls and I want it as one solid mesh, hence the retopo
Forgot to post the final sculpt after changes. Working on retopo now.
Hellhound model complete... now on to retopo'ing this bad boy- "Ultimate Demon Legion" Coming Soon! #screenshotsaturday #gamedev #indiedev
Evening practice model: Zbrush, Modo retopo-uv-mikkt, #SubstancePainter textures-bakes, Marmoset Toolbag render