WIP 5
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TEXTURINGG

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Making progress on my scene, I'm almost done texturing all the props. Put together a little diorama on Sketchfab: https://t.co/Q8V2K9dr8C

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Visceraquake

In all seriousness, this is just a fun side thing I decided to whip up for practicing 3D modeling and by extension the suffering that is dealing the UV layouts and how that feeds into texturing.

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Rig done too! Next up is (finally) texturing and then he's donezo (and ready for vtubing or whatever).

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I used Substance Painter for texturing and I used Blender for Sculpting,Retopo. 🔥

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The final Crow model! Up next will be retopo and texturing, and THAT will be where this GPU truly shines!

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Sentinel activated 🤖 Wen Sun manufactured “Robot” based on a concept by Gas1 for a texturing and shading course at Gnomon.

Sharpen your texturing and shading with an individual Gnomon course! Sign up today to start classes July 12th: https://t.co/s0Gohbe2Il

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Thank you everyone for joining me today. I had amazing time.
Thank you for the raids. We passed the love to , another cute bean

It was super eventful day, we done some curse emotes and 3d and texturing.
Thank you everyone for being lovely

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Super detailed picture of Raschel! Love how the texturing and shading came out on this, also the coloured lines were an experiment and I'd say it was a success. Hope any viewers enjoy this as well.

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Time for texturing :D these are placeholders for now

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Some 3D school things I've been working on the past few weeks! This was my first time texturing models in Substance Painter and I don't hate the result, woo!

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Sakura! uwu.

Completed the lighting and texturing in and this is the first render I took out and I'm pretty satisfied with it.

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I finished texturing the Big Brig (try saying that 5 times fast lol)!
Between having SIXTY TWO unique meshes and the convoluted coloring method, it took a while

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Worked on legs while I was at the park and getting hit by balls. Pretty proud of the texturing I'm doing.

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Design work I did for Project Nimbus years ago. Since I did almost everything from concept to modeling I didn't have to be super precise with the sketch. most of the details were done at modeling / texturing process. I am quite proud of this

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RT : low-poly owl nothing special :D
ideas for texturing it? =3=

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low-poly owl nothing special :D
ideas for texturing it? =3=

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Here's the link and some paintings where you can see my texturing at work :)

https://t.co/Yy4Xx8cTa0

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Lil Update for this Fem Spyro

I think the sculpting is done. Retopology is next then UV and Texturing and I throw in some rigging and Rendering

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Would people be interested in a VRC -> VRM commission option when I do textures/3.0 setups?
I have been playing around with it and have had success with a few bases.
Avatar texturing work: myself
Bird character:
Bases:
Hobkin:
Eboshi:

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