Tifa Lockhart FF7Remake 3D Model (WIP)

Retopo/UV/Baking, the most puzzled part is complete 😅. Still need to model her accessories like earrings/chains before going to texture phase 😙

More WIP images at: https://t.co/p4jFf0hFaY

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After some more retopology, I wanted to test my normal map bakes on Mage of the Maw again. I WANT TO TEXTURE THESE PARTS SO BADLY!

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Getting close to finishing the high poly I hope. Figuring out how to retopo this dress for animation is gonna keep me up at night.
https://t.co/PxYDr2CN89

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I made this simple Sir Cat with (Now it's time to make the retopo and the UV's and texture him and die)

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Zelda Update: I believe this is the final sculpt, save some minor polish. Looking forward to retopo and figuring out the presentation...

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I finally finished with her braids! Gotta really push things to try and make the deadline for the challenge! Retopo is up next 😬

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Sculpting complete! all thats left is to organize it for retopo. then i die.
(based on art by Dongho Kang)

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Final Sculpt
Hi Guys!
I finally finished my sculpt. Go to retopo and texturing!!
See you soon!!
https://t.co/Xu8mKlKcUV

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I think I'm (mostly) finished with the high poly for this guy! Lots of retopo and detailing in Substance Painter to come... https://t.co/YMwZlHPWyi

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bangs almost there retopo is gonna hopefully go well (based on art by Dongho Kang)

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Okay, made some small edits to the hands. It's for real, ready to retopo.

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- 2D VERSION -
Hello! My artist name is Lorminatti , I currently work at a studio in the Philippines as a 3D Artist ( 3D Modelling , Texturing , Retopology etc.)

I'm open for commissions! Email me at lorminattiart.com

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WHEW! We made it through another night of Not too many more to go! Ended up reworking some of his torso and completed another piece! Ill see everyone next time!

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Sculptris bust ready to retopo in Maya

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Trying to learning-by-doing the process of sculpt -> manual retopology -> UV -> render, so I made a lil FROG.

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FINALLY! Done with all the main assets! Those are fully retopologized and UV mapped.

I'm pretty pleased with the way she turned out.

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DynRemesh 2.5 is a quad-based remesher for Blender 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. https://t.co/3ee6rJ2bmV

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he's got a few extra "faces" and needs another retopo pass(and his own ears. and head shading. and hair.) but look at that boy. he's almost leading man handsome.

too bad you're not the main character. you're a dual tritagonist at best. sorry ben.

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Finally! Managed to finish the retopology of the hair. Around 15k verticles.

Inspired by the works of

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