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First image is Krita + Spriter workflow, the second image is a frame generated in Blender. It's a 3D model, so I can do turnarounds, more unique poses, particles, and shaders, for the cost of harder manipulate heads, longer skeleton setups, and render times. (3/3)
I finally finished 3d star gazi! (at least to the point where I don't want to work on it anymore hhh)
First time experimenting with a matcap shader to simulate the cartoon shading and lineart
#sedentimentart
https://t.co/GBjV1s3wsx
i think there is a shader or something on unreal that makes the models smooth because anime balan body's is very low poly, it's interesting
WHY IS KAZUHA TRENDINF
——
with/without shaders + background!
they’re dancing like the sweet lovers they are. #kazuscara
My animelee inspired Brawl Mario works in game, but the shader data that handles glowing and such in game breaks him, will be looking into a fix but here are some shots! #BrawlMods
pushed out a new version for the wol shader that adds a brightness slider for the face acc material, was a compromise I came up with to fix eyebrows on certain characters looking dark while others looked normal. also pushed out another colorsetter update with some adjustments. https://t.co/q632oCYT6M
My part of a Christmas Collab!
Shaderinne (my oc) 💟✨
Retweets are really appreciated 🥺
#anthro #anthroartist #Christmas #Collab #anthroartist #furry #furryart #furryartwork #furryartist #originalcharacter
Another week, another set of environments to showcase. These are from a WIP Hub area where the player will be able to travel too in between missions to rest and recuperate. @CrabArmourGames The next post will feature a VFX Shader showcase for the game.
Black and white shader filter over geometry nodes in Blender 3.0 #b3d #GeometryNodes #eevee
Human abstract patterns.
Everything created and animated with the voxel JC Shader framework in Unity (a custom solution of shader and generative effects developed by me).