画質 高画質

First image is Krita + Spriter workflow, the second image is a frame generated in Blender. It's a 3D model, so I can do turnarounds, more unique poses, particles, and shaders, for the cost of harder manipulate heads, longer skeleton setups, and render times. (3/3)

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I finally finished 3d star gazi! (at least to the point where I don't want to work on it anymore hhh)

First time experimenting with a matcap shader to simulate the cartoon shading and lineart

https://t.co/GBjV1s3wsx

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UEでポーズ付けたり表情付けたりができるようになった
見た目もPPCelShader使ってみたらいい感じ

<(C)Appland, Inc.>

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custom shaderset for anime shading and eyes

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some new shapes - almost looking like alien glyphs...

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i think there is a shader or something on unreal that makes the models smooth because anime balan body's is very low poly, it's interesting

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WHY IS KAZUHA TRENDINF
——
with/without shaders + background!
they’re dancing like the sweet lovers they are.

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Semi

If you want to bake opacity (something blender can't do), create a master material that everything uses and bypass the alpha channel into a diffuse shader for baking!

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My animelee inspired Brawl Mario works in game, but the shader data that handles glowing and such in game breaks him, will be looking into a fix but here are some shots!

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pushed out a new version for the wol shader that adds a brightness slider for the face acc material, was a compromise I came up with to fix eyebrows on certain characters looking dark while others looked normal. also pushed out another colorsetter update with some adjustments. https://t.co/q632oCYT6M

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体験型美術館って感じで面白かった!

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My part of a Christmas Collab!
Shaderinne (my oc) 💟✨

Retweets are really appreciated 🥺

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and ... an "happy" accident with the shader ! <3

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Another week, another set of environments to showcase. These are from a WIP Hub area where the player will be able to travel too in between missions to rest and recuperate. The next post will feature a VFX Shader showcase for the game.

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今朝のShaderFes2021⚡️

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Ah... Thats how the looks.

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Black and white shader filter over geometry nodes in Blender 3.0

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Human abstract patterns.
Everything created and animated with the voxel JC Shader framework in Unity (a custom solution of shader and generative effects developed by me).

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