I'm putting on the finishing touches to the attack animation, and will turn it into sprite sheets and slap them in unity tomorrow. I hope you like it because there's no way I'm doing another one any time soon.

Daredevil was really good.

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[#devtober / day 19]
Working on environment art, can't wait to start implementing shit so it feels more like a game :D

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So what should a Slutty do meeting a Beauty? I may call that a quick kiss good-bye!😂🐸😘
BTW: you could try to dub for Slutty Frog every kissing time, which is so much fun!!🤣

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Hey! day 16 advance: Worked on fixing a little bug I found while traying to test the hero interactions, so as nothing cool to share today I will share this cool gif 😀

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So many captions for this gif...
- Hey, there is something in your eye
- Watch out!
- Looking for a trouble, huh? :D
day 16

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day 14! Today's update adds one new gift and some of the boss cards have been improved. These 3 had the biggest changes today and I'll be updating more tomorrow.

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Day 14: Accomplishment and Walk Cycle
I'm proud of myself for making it to two weeks and only missing one day and being late once. I had to animate a walk cycle for an assignment so I decided to do one I could adapt into a pixel one for my game!

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some character concept art/design thing. also

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Jour 14: rapparu
https://t.co/2kPQ3UN0F1
https://t.co/YZdQOQ7gH4
https://t.co/hE4ZDpZA0m
https://t.co/wQqBxPBtAr
Je vous le présente plus, c'est l'un de mes animateurs préférés (freelance). Jetez un œil à Kanamewo. Prochain court-métrage indé "Rambing Pieces" en 2020.

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🔴 [ LIVE NOW ] continues, working on some animation before hoping over code!

https://t.co/KvrlM5kULm

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Hey, we decided to join 🥳
Our Devs came up with this crazy concept of defense towers coming to life during day/night cycle. This is a tower of Human Kingdom Aillai
We plan to test them in during November Beta

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[#devtober / day 10]
33% done! Gee. That's not scary at all.

Today, I did some enemy design!
First, the two most basic enemies - a maggot, and a fly.

And then, a boss!
Let's go for... let's see, the classic Zelda worm-type?
Hm... Hold on, let's give him.. Yeah! A 2nd phase! 💪

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This guy was green but he looked way to orc like so had to change him. Still need a name for this side project. Right now, it's simply Dirge Project

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Tada~ First of the finished places for the slime to hide 🌸💧 (Though think I shall make the water droplet a touch bigger >.>)

Started last month but going to finish the game for instead of doing this year :)

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day 3 was uneventful. I smoothed out the room teleporting.....with teeth. More and more teeth.

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105
Concept for player character in my game! (subject to change)
This is just a quick sketch, I've been focusing on programming/documentation first and foremost

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