Made some adjustments.🤔 I don't want to do visemes till the design is right.

2 10

Turntable of the pose. This has full Freestyle lines, and also cast shadows from Cycles (previously there was only Shading.) I'm pretty happy with it overall, but FS has issues with overlapping geometry at the back, and I should have masked the shadows cast on the hair

9 48

Ask me about my hair rigging!
Wait, no, why are you screaming? Hey, come back!

7 45

A new test pose for the CyberGirl! Significant upgrades to the shoulder and solved a bunch of other problems that I'm glad I caught before release. I think final cleanup isn't far off? Just need to spend a bit more time QAing.

4 13

Visualizing a 3D procedural texture projected from an object. Need to refine the shape more, but this can be used to create new Normals in the material and use them for shading, rather than the real geometry's normals. Can have clean shading regardless of topology!

13 62

WIP(←言ってみたかったやつ)

9 78

After lots of demand, here is our guide on how to make a Toon Shaded character in Blender!
We put as much info as we could in this video, with special attention on how we make our materials using the Lightning Boy Shader 2.0

https://t.co/IxtSqg7Z00

128 699

"𝐃𝐨𝐧'𝐭 𝐰𝐨𝐫𝐫𝐲, 𝐈'𝐦 𝐭𝐡𝐞 𝐬𝐭𝐫𝐨𝐧𝐠𝐞𝐬𝐭."

17 101

Transforming Gun Scythe using concept art

72 353