"Let's see how you handle Ultra Instinct."

To celebrate the 6th Anniversary of Dokkan, I decided to make this. The shaft is real.

Shader by
Dokkan assets ripped by
UI Aura from

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Some quick pose after rigging

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Modeled a bit of terrain in and imported everything into

Now, it's time to paint a bunch of billboard trees, and fill up the environment with foliage!

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雖然流程有點麻煩,但更接近我想要的感覺了!

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A little something for
Modeling up a little village in to shove in Unity.

Going for a mix of 3D geometry and sprite-billboards.

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Little fox inspired by , go check her out (the flower looks dead af)

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Tsurara~ rigged and im quite happy, should figure out how to make better renders though

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Tsurara-onna modeling done!... well could maybe add some more varation and some more ice in some places but i like how she looks already~

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from concept art to final

hope you like these icons i did for my game :3

i really like them <3

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Current character WIP. First time trying proper edited face normals.

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More o' 's Waya. She waiting for a special someone...

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Here's another I made a few months ago. I just realized I never posted it here!
This was very fun to work on, and came out quite nice if you ask me!
Better look here: https://t.co/6xTHnyfwHA

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(Repost because previous quality was trash)

Pretty much finished the whole body of Ishida earlier today, just a few more touch ups in areas and then time to put him in place for the second render...🎇

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Well that's the head for Ishida done so far, hair was pretty fun to do

Time for the rest of him

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I 3D modeled all of the Sticker-Eye shapes that I use to make cartoonish flat expressions.

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