a tall (early) tree shroom I made in Mainly just made the kit and texture today, touch-ups and variations is future me's job

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So, my progress with modeling in
Grunt looks very funny right now but is still a WIP, and hey - at least he stopped looking like Michelin after some sculpting 😅

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Some experiments with color quantization, ordered dihtering and object outlines; uses 's soft and vibrant palette.

Quantum in

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Not having to travel to work saves me 2,5 hours per day.
Finally I have some time to learn

💪My first models:

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Some old 3d works from last year, when I had fun learning The islands are 3D-studies of the game

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aw finally! Left this flap for a while because I was sick of dealing with the physics on the wings, but finally found a solution to semi-physics based dragon wings in

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Artwork for a game project! 😁 Painted in with the composition and base made in 😊

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It's time to get back on Here's a spooky stylized house, based on a video tutorial by 3dEx. Modeled with Blender 2.8 and rendered with

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Really isn't much, but this lil' gate is the first real ~thing~ I've actually modeled 🤠Happy to finally feel kinda comfortable using

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