Raise your hand if you remember when you had to use Blender Internal Render engine for baking Displacement maps ;-) 🖐 This is the new way to do it, since Blender 2.8...

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I tried to create terrains with microdisplacement shaders a couple of times already but this is the first one that I'm satisfied with

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PadPool

1/1 - https://t.co/iCyhrDJNon

Procedural micro-displacement made using blender’s experimental feature set. NumbPad 2021
(Close ups in thread)

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Xozious's Temporal Displacement enables him to view time in such a way that he can experience time as he so chooses. 10/10 outta 10 the rate he chooses is 0. In layman terms its more like a pseudo time manipulation ... https://t.co/rMFlYkIKkT

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From Medium>Painter>Zbrush then its ready to 3D print. I will probably add a bit more detail now its in Zbrush. You can get all those nice details from painter into Zbrush using the height map into displacement map. Not fussed about adding micro details in Medium.

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was asked to draw a discord sticker of sumi teetering over the edge post-displacement, about to die of "mysterious circumstances"

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It's not as gigantamundo fuckhuge as those guys that do the vector displacement stuff, but this is what the nodes look like for my screen shader:

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Velocity Displacement: A resounding non objective depiction of kinetic forces.

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Chapter two of Displacement is up. I just really love writing Shigaraki and Izuku interactions.

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Hydro Overcharge [Commission]

Yet another experiment with Hydro displacement has left quite a buff for Mona! Guessing she'll try to keep this going as long as she can!

Artwork by
BG by

( rocks, go give him a follow! :D)

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Uniquely powerful and important but two stories I've always used together. Uncertainty, family, relentless will to survive...

The words of Welcome to Nowhere echo the illustrations of The Journey. They carry hidden hues of the lived experience of Displacement

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H - Kiku Hughes

Kiku Hughes is an amazing comic artist/writer & Displacement is nothing short of a masterpiece. The art, the writing, the history & the present are all woven together incredibly. She's also done a comic for Team Avatar Tales & it's undoubtedly THE best one in it.

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Velocity Displacement: A resounding non objective depiction of kinetic forces.

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I forgot to mention the area around the head was made possible with 's looping displacement tutorial! Go check it out! https://t.co/L68I0OJcav

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It took me a while to figure out how to bake Displacement maps after the Blender Internal render engine was no longer around since 2.8. This video shows how to do it in Blender 2.8 and 2.9.

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😅if i could i would! although there is much more skilled than me out there! The way I approach it is to make the Displacement map first and then work from there. I just like to push myself sometimes in Designer when im bored 😅(organising graphs is not my strong point!)

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