Jan van den Hemelさんのプロフィール画像

Jan van den Hemelさんのイラストまとめ


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blendersecrets.org

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Daily Tip: Let’s make a propeller in a few easy steps. Along the way you’ll learn about transform orientations and rotation methods.

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Daily Tip: In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, inclusing a Zbrush-like alternative smoothing algorithm that preserves volume. Free Sample PDF:
https://t.co/4q3NW3MNxj

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Daily Tip: Let's add some panel cuts in Sculpt Mode using the crease brush. We can reduce the geometry with a decimate modifier and still get clean panel cuts using Dyntopo, which automatically adds geometry where needed. More tips & PDF: https://t.co/4q3NW3MNxj

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Daily Tip: In this video, we look at taking a base mesh and doing a rough sculpting pass on it, to further define the shapes. More tips & free PDF: https://t.co/Zx97pxSolW

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Daily Tip: If you have a model that fakes detail using a Normal map, it can be interesting to convert it to ‘real’ geometry that you can continue sculpting on, or for use in 3D printing. This shows you how to do it!

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Daily Tip: Using the new Auto Masking featues in Blender 3.4 we can automatically create cavity masks, which is great for both vertex painting and sculpting. Free Blender Secrets Sample PDF:
https://t.co/JcTQE39TcB

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Daily Tip: Seamlessly tiling normal or displacement maps are great for easily adding details to models. You can create these maps yourself by sculpting on a Plane, using the Tiling feature.

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Daily Tip: Let’s make a propellor in a few easy steps. Along the way you’ll learn about transform orientations and rotation methods.

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Daily Tip: Did you know this easy trick for extruding? You can use it to quickly create an object such as a coffee mug handle.

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Daily Tip: In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, including a Zbrush-like alternative smoothing algorithm that preserves volume.

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