pigeon/electricline generator. Ok I need to remake my powerline generator with fields cause this could be interesting ! Wind will cause issues though.

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1 Geometry Node Graph for both the tiles and the particles, 2 Materials for Tiles and Particles, all of it driven by a single animated custom parameter which is essentially the normalized time for the animation.

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Spent the evening abusing noise patterns (as calls it).

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raycast wires about to hit the twitter 10k club so thanks all!

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A classic amongst the triangles!

Created from scratch with during the live stream I did yesterday.
Started out a bit messy, but I'm happy with the result :)

Check out file + video via :
https://t.co/H4ij0XiPXy

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Always love what does. Recreating the idea to figure things out.

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wip fields version for the tree generator. Still a mystery how to affect radius. I liked attributes.

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GeometryNodesでちょっとしたやつを作成
1枚目円に配列
2枚めワイヤーフレームに配列
3枚目同じメッシュをコピーして頂点グループを割り当ててディスプレイスで大きさ調整

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Uploading Blender 3.0 video tutorial on geometry instancing along Procedural Text Curve and other curves (Sapling, Bezier, etc).

TIPS: Curve data actually changes when you switch Bevel ON or OFF.

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I made some improvements in the nodes that control shading and lighting (the forest and also the sky are precudural).

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So HAPPY that the 'Node Wrangler' seems to work with Geometry nodes! (Or at least being able to use CTRL+SHIFT+LMB to set where I'm 'viewing!)

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Quickly trying out the new fields prototype:
a simple procedural planet with two spheres

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Ray cast node + reflect/refract function in vector math node = LASER 💚

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