Chinese roof form test in severchok, final version

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Planet: almost everything procedural, used sverchok for the voronoi breaks, geo nodes to displace, solidify modifier and then some earth textures in the shader to save time

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Here's some parametric metaballs explorations driven by curves with This is so much fun. Anyone got tips or ideas I could explore based on this system?

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Uploading Blender 3.0 video tutorial on geometry instancing along Procedural Text Curve and other curves (Sapling, Bezier, etc).

TIPS: Curve data actually changes when you switch Bevel ON or OFF.

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Something based on Voronoi in 3D.

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