Strange times in Middenheim. A mysterious ague called the Scabrous Pox is doing the rounds and the Komission for Public Works is saying cats are to blame. They'll give you a penny for a tail!

Find out more about The Horned Rat here: https://t.co/T2golYuFPW

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Clan Mange are a lesser Warlord Clan

A mercenary corps within Skavendom, offering their services on a contractual basis. Warriors don green clothing, and have a reputation for honouring contracts — something that cannot be said for most Skaven!

https://t.co/T2golYuFPW

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I once again have to applaud for actually making the Slayer career viable to play in 4th edition. Now the crazy-ass deatwish dwarfs are finally worth picking up!

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Not gonna lie, this looks more than good. I'm tempted to grab the Horned Rat Companion as soon as it's out.

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I swear, the last chapter of "The Thousand Thrones" is impossible to finish normally. 3 high-level PCs with additional Fate Points and magic weapons are almost dead and heavily mutated, after encountering their first enemy. Looks like was right.

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Continuing my previous tweet: Fate Points and Luck are more than enough, when it comes to "get out of jail" mechanics in To be 100% honest I don't much like them either. Ever since I've started playing and I like my more lethal.

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Honestly, one of the only few things which really irk me in 4th edition is the Hero Points system. It's so not-warhammer... The fact that you can just burn a point, act before the final boss of the story and potentially waste him in one hit is just weak.

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Next weekend I'm leaving town with a bunch of friends. We're driving some to a small house in the fores, some 100+ kilometers from Warsaw, where we'll be playing for the whole three days. Similar thing was done in 2018, and it was awesome. Pic related.

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We just shared a new post from Dave Allen here: https://t.co/Bw8TAxpgXZ

I see woes visited on the villages of Middenheim’s Grand Duchy, how terrors lurk in the darkness, and the corruption of Chaos inflicts itself on already monstrous forms....

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The battered "Inglorious Basterds" mercenary company returned to Lashiek. After losing almost half of their men, the remaining mercs will probably leave the Imperial Embassy and the party of heroes, who used to be their leaders. We're returning to Araby tonight.

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Olav Pendestäg and Piotr Tomorov are just two of unique and interesting residents of the small village of Zhidovsk. We've left it behind, sadly, because today we have finished chapter 8 of "The Thousand Thrones". It's time for the final part of the campaign...

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Our ENnie award winning Core Rulebook is now back in stock on our webstore for anyone who's on the look out for it!

Buy now: https://t.co/oXWFtUR5D2

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The newest writing competition on the Game Master's fanpage is all about gods and godlings! If you always wanted to create your own deity now you have the chance. Head to Facebook for all the necessary details. Good luck and happy writing. https://t.co/DFPqvNHfGk

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Running a 4-hour pitched battle in edition can be exhausting. The mercenariesemerged victorious, having slain over 30 dust goblins, but they've lost 4 good men and a priest of Sigmar. At the end, a vampiress on the zombie dragon appeared with a sinister warning...

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I am thinking about unleashing a vampire on a zombie dragon on the "Inglorious Basterds" mercenary company. The whole gist is that she's controlling the undead dust goblins in the Atalan Mountains and is pissed that some puny mortals are disturbing her chill. 😄

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Painfully missed out WFRP.
I apologise to the gods.

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I need to create the statline and skill set for Dust Goblins. I want them to be fast and agile, good with a blowpipe and decent at organising ambushes. I don't want to overdo them, though. They're not supposed to be the final threat of this scenario.

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We're almost at the end of "The Thousand Thrones". Time to put myself into overdrive and REALLY master all of the rules for the 4th edition I've been running it for a year now, and most of them are still not that clear to me, much to my eternal shame...

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Rituals in were always kinda iffy, at least in 2nd edition. We've been playing this game for 12 years now, and I think my players only performed a ritual, like, once. Maybe twice. Probably because the "good" ones are less useful than their evil counterparts.

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Things in Araby are starting to heat up (pun intended) as the embassy's resident arch priest of Sigmar, excomunicated the mercenary company's captain. Now they're finally on the road, marching against the undead dust goblins. This will end well...

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