//=time() ?>
Small update on the Dishonored level design breakdown. The blockout is close to finished, and first lighting pass is done. Now onto creating the breakdown! #gamedev #leveldesign #Dishonored
During blocktober I posted some early blockouts and final versions of the maps that I worked on in Pathfinder: Wrath of the Righteous but they were mostly from chapter 4. Now I'll show some screenshots of other maps I made from the editor perspective #leveldesign #gamedev
Still chipping away at the Artstation Challenge - onto textures at last! Here's the first blockout.
was a fun blockout but i don`t have the strength to actually refine this thing and make it for real
First blockout of my walkcylce animation for the next character of my greek mythology series: The Sphinx
The current models in the series @Sketchfab: https://t.co/z3Ndi3H7XV
#workinprogress #animation #creaturedesign #madewithblender #polycount #b3d #Blender3d
One more related doodle, apparently I put this up over a year ago on Patreon but since all kinds of other stuff was immediately going on I never revisited this thumbnail.
This blockout scene idea would be related to one of the potential comics on the prior poll, "The Target"
A blockout thread for an #ApexLegends Arena map called Spillway. I shared progress on this when it was in UE4 but have since moved it to Blops 3 Radiant. I hit the reset button with the layout but held onto the elements that had potential. Lets dive into it 😎 #Blocktober 1/10
Finished body blockout for my next model! (Ahri Spirit Blossom) It still has a long way to go ✨
Concept art by Oscar Vega for Riot Games
Last #Blocktober post and blockout for a bit! Added the big slope / slidin' segment and a big bug mate. Now need to fix some movement issues so it can be tested properly! #gamedev
j'ai commencé à blockout sur un mecha, je pense que je vais partir sur un truc pas trop mal
gonna see if i can get an Entry in the Artstation contest as well, chose the Bat Marquis by Anya, got my blockout mostly done tonight. still gotta adjust proportions
Rampart's Shop in Apex Legends Blockout to Final.
The "Indo-Islamic Onion Arch" was the first piece I knew I wanted. Not only does it help with the characterization of the space but, it's also a nice callback to Rampart's S.F.T.O.
#Apexlegends #Blocktober #LevelDesign #GameDev
All the clothes are DONE! Well, the basic blockouts are~ Let me know which one you prefer, I'm thinking something "raunchy" and "eye-catching", if you get my meaning~
#blender #Dressuptober
Working together with this amazing lad for this gameproject!
This is my blockout for the graveyard level in the game #Blocktober #leveldesign https://t.co/HCQQujv1iy