Added extra 8.0 matcap options so you can do normal / UTS style UVs where it follows your camera 100% and doesn't pinch.

There are some other new options you can check out in the 2nd pic.

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we need parallax displacemet in blender eevee,i've been using this custom 2.92 build in my daily work,its been a game changing feature for me https://t.co/8vBbCENfNp it allows me to create details without the constraint of poly count and uvs

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So heres the FNaF 3 Icons now i'll make the fnaf 4 ones https://t.co/W7kLnxdCkL (the Icons but as PNGs)
Models by and

And yes i did fix the UV issues (Scotts original UVS) in some of em like Mangle.

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Wow!! Maybe they wanted to use it as a trophy for the Special Cup, something like in Super Mario Kart? However, it looks like an unfinished model, because of the UVs on the bottom

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it's... uniform now, though i guess that's intended. don't have any UVs for this to follow that would make sense.

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it's possible for reignited!! but the way spyro's UVs are in the original/where textures are shared in various parts of him it would be pretty much impossible to do so in the original ;w;
but i did texture mod my initial spyro-sona, sprout, into the games!!

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Saw this design you drew, loved it, and went straight to working on the vectors and seeing how it'd look on Shadow's model as a potential alternate costume for MSA2 v6! It's WiP, but I think if I get the mouth done up, it'd fit pretty well. UVs are whack, don't mid 'em lol. https://t.co/5nnPJciWbD

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SO I'm ready for the premiere, but not for coming back to the fandom.😪

I'm glad that Jakei finally did it and can rest a little. This year was surely tough for everyone including me. But projects like this make me really happy💜

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of a new project, just finished most of the modelling/uvs and started texturing and baking it.
Low poly of the mesh is around 25k tris.

Original art from .artstation.com/artwork/R3815A

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live on twitch! Finishing some UVs and continuing my Legend of Dragoon head bust!

https://t.co/R6BziIJTCl

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One, circuitous path: to or for voxel remesh, then for cubic projection UVs, then over to 5.2 beta.

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no, i don't mind! i've always seen the term "sawtooth UVs" to describe the default UVs you get from spheres with poles at the ends. literally any straight UVs can get the effect though and has a ton of tutorials on the subject

but here's my UVs and the effect!

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AT LONG LAST they are done. time for me to move onto retopology, UVs, and texturing! thank you so much for guiding me this far and helping me bring my D&D character to life. I can't wait to put some color on them.

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Day for 4 does uvs and painting and optimizations

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3D is fun! I just learned how to unwrap UVs! Look at this dude!

Thanks to for inspiring me to start!

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last week was all optimization so not very exciting to look at but im starting to do the uvs https://t.co/9LsafJcV0Q

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hangar_uvs<noTAS>-7sec[lEgIt].LMP

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almost done with to network addon, just need to get UVs importing correctly 🙃

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aaand finished with the sculpt! I might do a fancier render in zbrush soon but since I'm going to be creating a game ready mesh for this guy that's where my energy on colors/texturing/lighting is gonna go

next up: retop, UVs, Bakes

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