Saw this design you drew, loved it, and went straight to working on the vectors and seeing how it'd look on Shadow's model as a potential alternate costume for MSA2 v6! It's WiP, but I think if I get the mouth done up, it'd fit pretty well. UVs are whack, don't mid 'em lol. https://t.co/5nnPJciWbD

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SO I'm ready for the premiere, but not for coming back to the fandom.😪

I'm glad that Jakei finally did it and can rest a little. This year was surely tough for everyone including me. But projects like this make me really happy💜

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of a new project, just finished most of the modelling/uvs and started texturing and baking it.
Low poly of the mesh is around 25k tris.

Original art from .artstation.com/artwork/R3815A

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live on twitch! Finishing some UVs and continuing my Legend of Dragoon head bust!

https://t.co/R6BziIJTCl

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One, circuitous path: to or for voxel remesh, then for cubic projection UVs, then over to 5.2 beta.

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Day for 4 does uvs and painting and optimizations

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3D is fun! I just learned how to unwrap UVs! Look at this dude!

Thanks to for inspiring me to start!

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last week was all optimization so not very exciting to look at but im starting to do the uvs https://t.co/9LsafJcV0Q

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almost done with to network addon, just need to get UVs importing correctly 🙃

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aaand finished with the sculpt! I might do a fancier render in zbrush soon but since I'm going to be creating a game ready mesh for this guy that's where my energy on colors/texturing/lighting is gonna go

next up: retop, UVs, Bakes

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I'm going on hiatus from Xenoverse modding for a little. I want to try and figure out Cyberdimension Neptunia modding since it's within Unreal Engine 4. I thought why not try and recreate Shinku using Neptune as a face base. I had to edit the UVs to make her heterochromia.

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Added some quick color. Gonna learn how to rig it for face animations next! Even considering the 1,000-mile stare (which I will be able to fix with rigging), I'm real proud to say I made this whole boy in one day over just a few hours.

retopology and UVs!

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gift for a close friend of mine! here's echo ^^
i'll put the reference pic i used here too ^^
i made the hair and the bag from scratch, including uvs and textures, all the textures apart from the body were made or edited by me, and the rest was kitbash/frankenstein

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昨夜はマンUvsリーズを、早朝にはアラベスvsレアルの試合を生視聴。先程、他の試合のダイジェストを全視聴しました。

総じて選手個々の迫力をもった前線への推進場面が多く、チームとして連動した得点シーンが目につきました。

も“個”に頼らない連動した崩しの得点シーンを見たいものです。

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I have decided to make the push and create a base avatar from Wuffwick. Just finished re-mapping the UVs and hope to have more soon as I test the capacity of the base model. Stay tuned for progress!

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Llevo una semana con la anatomía y el kabuto del samurái.
Aún quedan dos semanas para terminarlo, hacer UVs, texturizar y renderizar.
Creo que se puede.

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✨Finished Mesh and UVs!! Plus a sneak preview of the shaders which I'm building using the shader 2.0!

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More progress, having most of it modeled now moving onto the low opt and UVs to do some fine Substance fun

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