//=time() ?>
Saw this design you drew, loved it, and went straight to working on the vectors and seeing how it'd look on Shadow's model as a potential alternate costume for MSA2 v6! It's WiP, but I think if I get the mouth done up, it'd fit pretty well. UVs are whack, don't mid 'em lol. https://t.co/5nnPJciWbD
#Underverse #UVS06
SO I'm ready for the premiere, but not for coming back to the fandom.😪
I'm glad that Jakei finally did it and can rest a little. This year was surely tough for everyone including me. But projects like this make me really happy💜
#WIP of a new project, just finished most of the modelling/uvs and started texturing and baking it.
Low poly of the mesh is around 25k tris.
Original art from @MukhlisNur .artstation.com/artwork/R3815A
#blender #b3d #digitalartwork #3D #3dart #gamedev #art #artwork #modelling
live on twitch! Finishing some UVs and continuing my Legend of Dragoon head bust!
https://t.co/R6BziIJTCl
#legendofdragoon #fanart #twitchstreamer
@MarkBTomlinson @Rocz3D @nomadsculpt @forgerapp @Procreate One, circuitous path: @Shapr3D to @nomadsculpt or @forgerapp for voxel remesh, then @forgerapp for cubic projection UVs, then over to @Procreate 5.2 beta.
3D is fun! I just learned how to unwrap UVs! Look at this dude!
Thanks to @heinn_dev for inspiring me to start!
#art #3dart #modelling #horror #pixelart
last week was all optimization so not very exciting to look at but im starting to do the uvs https://t.co/9LsafJcV0Q
almost done with #b3d to #GodotEngine network addon, just need to get UVs importing correctly 🙃
aaand finished with the sculpt! I might do a fancier render in zbrush soon but since I'm going to be creating a game ready mesh for this guy that's where my energy on colors/texturing/lighting is gonna go
next up: retop, UVs, Bakes
Looks like I'm figuring out how to paint the uvs in this shader!...Not
#indiegame #Indiedev #shaderdev #lowpoly #madeWithUnity #3dart #gamedev
I'm going on hiatus from Xenoverse modding for a little. I want to try and figure out Cyberdimension Neptunia modding since it's within Unreal Engine 4. I thought why not try and recreate Shinku using Neptune as a face base. I had to edit the UVs to make her heterochromia.
Added some quick color. Gonna learn how to rig it for face animations next! Even considering the 1,000-mile stare (which I will be able to fix with rigging), I'm real proud to say I made this whole boy in one day over just a few hours.
retopology and UVs!
gift for a close friend of mine! here's echo ^^
i'll put the reference pic i used here too ^^
i made the hair and the bag from scratch, including uvs and textures, all the textures apart from the body were made or edited by me, and the rest was kitbash/frankenstein
昨夜はマンUvsリーズを、早朝にはアラベスvsレアルの試合を生視聴。先程、他の試合のダイジェストを全視聴しました。
総じて選手個々の迫力をもった前線への推進場面が多く、チームとして連動した得点シーンが目につきました。
#fctokyo も“個”に頼らない連動した崩しの得点シーンを見たいものです。
Llevo una semana con la anatomía y el kabuto del samurái.
Aún quedan dos semanas para terminarlo, hacer UVs, texturizar y renderizar.
Creo que se puede.
"we'll be waiting for you, Cross"
I love this scene in 0.4
#undertale #undertaleAU #xtale #cross #crosssans #underverse #UVS04 #xgaster #underversefanart
✨Finished Mesh and UVs!! Plus a sneak preview of the shaders which I'm building using the @LightningBoySt1 shader 2.0!
#WIP #blender #blender3d #3dmodel #freelance #vtuber #ArtistOnTwitter
More progress, having most of it modeled now moving onto the low opt and UVs to do some fine Substance fun