Viewport on the left, Render on the right. Renders near instantly. Need to pose the hands and improve shading on the wings (taken off for now).

Tried out lineart modifier for the first time and being able to see the lines real time is going to speed things up so much.

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Viewport VS Final result

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a quick viewport view

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Finally wrapped up this sculpt I started last year. This is going to be rigged and made freely available, so stay tuned!
Taken straight from ZBrush viewport (not rendered).

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WIP stuff. Based off the CG viewport model seen in the 2002 behind the scenes. Big thanks to , and Andrey Blend

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Viewport Final

100% kitbash from other stuff I've been working on. Its to make up for the terrible 3d model I mentioned yesterday.

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Spending days/weeks trying to find ONE thing in 3D programs other people don't use.

Took me a while to find the "grunge" effect in bubblegum grunge and it looks wild in the viewport.

"Our Final Suffering" is available on FND:
https://t.co/aLDI48lvn5

ETH dip, gas dropping 👀

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Viewport spin around and zoom to see his cool skull kicks. 1/1 shoes.. he's got style.

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Left: viewport Right: camera
A little behind the scene to start the week. All in one scene, zero compositing 🙃
for the design ➡️https://t.co/ICOfo9IgK1

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y'all ever get bored on a sunday and add color-grading LUT support to your primary viewport shader?

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