Malcolm the fly on the prowl for filth! Unfortunately we haven't added any poop yet. Keep searching Malcolm...

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Just checking out the progress we've made on "Death Witch: Bloodline" over at Stray Cat Studios

We're gettin there!



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Can't thank everyone enough for the amount of help I get! If you want to be more involved in my work, feel free to message me! I love to chat & collab!


https://t.co/hD5Nbw1KRa


4 6

Can't thank everyone enough for the amount of help I get! If you want to be more involved in my work, feel free to message me! I love to chat & collab!


https://t.co/hD5Nbw1KRa


5 5

Devlog - Finalizing the World has been posted on our Facebook! Please have a read on it and tell us what you'd think! Ideas from you guys are very appreciated as well!

https://t.co/ZceHEBlNbt

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Can't thank everyone enough for the amount of help I get! If you want to be more involved in my work, feel free to message me! I love to chat & collab!


https://t.co/hD5Nbw1KRa


8 6

Playing around with 's VXGI implementation to simulate global illumination (light bouncing) in real time. The results are quite impressive, but boy does it need a beefy GPU!

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More progress on The Flesh wall 🍪
Still needs a lot of work
- - -

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Thankfully this enemy isn't set up for combat yet... otherwise this casual flyby would have been much more eventful.

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In this we will be looking at the new kick/melee attack; new crouch, slide & stomp abilities; and improvements to the jump
-

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2018年まとめの習作完成しました!
今年勉強を始めた
SubstanceDesigner
UE4
SpeedTreeを使った作品です

今回の制作で勉強不足な所も確認する事が出来たので
来年の活動に生かしていこうと思います




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Sometimes you've got to look at where you started to go "Holy Sh*t we've done so much in 4 months"... Still some work to do, but let's go.

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Why do they keep breaking stuff eh? Got to always be fixing other people's stuff 🧐

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